Minecraft Benchmark

Benchmark #75165983

2026-10-07 01:30 UTC
Poor

Mixed Realistic: no stage passed

AMD EPYC-Milan Processor - 8 cores - 29 GB RAMPaper 1.21.11 - Java 21.0.12.1
20.00average at 50 players
47.1msaverage, peak 84.0 ms
50highest connected
21%process average, peak 69%
2.3 GBheap average, peak 3.5 GB
60 s1 stages measured

Performance over time

TPS
58.812.516.3200s15s30s44s59s
MSPT
062.51251882500s15s30s44s59s
CPU
02550751000s15s30s44s59s
RAM (heap)
010002000300040000s15s30s44s59s
Simulated players
012.52537.5500s15s30s44s59s

Dashed vertical lines mark where each stage starts. MSPT shows the per-second average (blue) and the slowest tick in that second (amber). The 50 ms line is the 20 TPS budget. One point per second.

Capacity by stage

Mixed Realistic

No stage passedFailed at 50completed
PlayersResultAvg TPSMin TPSAvg MSPTP95P99PeakCPUHeap
50FAIL20.0019.6547.152.966.384.021%2.3 GB

Details

Benchmark summary

Duration
60 s
Peak simulated players
50
Measured at
50 players
Average TPS
20.00
Minimum TPS
19.65
Average MSPT
47.1 ms
P95 / P99 MSPT
52.9 / 66.3 ms
Peak MSPT
84.0 ms
Average CPU
21%
Peak CPU
69%
Average RAM
2.3 GB
Peak RAM
3.5 GB

Hardware

CPU
AMD EPYC-Milan Processor
CPU cores
8
RAM
29 GB
JVM heap limit
27 GB
Java
21.0.12.1
OS
Linux
Minecraft
1.21.11
Server software
Paper

Configuration

Scenario
Mixed Realistic
Distribution
multiple-groups
Warmup per stage
15 s
Measured per stage
45 s
Render distance
10
Simulation distance
10
Bot view distance
10
Network simulation
on
Pregenerated
36%
World load
entities none, redstone low, combat low

Simulated load

Player roles in Mixed Realistic

low-activity10%
smp30%
exploration20%
flying15%
combat15%
technical10%

Measured activity at 50

moving
25.0 bots
flying
8.0 bots
fighting
7.0 bots
interacting
1.1 bots
idle
8.7 bots
waiting for chunks
0.0 bots

Activity is the average number of bots doing each thing per second during the measured window.