Minecraft Benchmark
Benchmark #75165983
1/ 10
Poor
Mixed Realistic: no stage passed
AMD EPYC-Milan Processor - 8 cores - 29 GB RAMPaper 1.21.11 - Java 21.0.12.1
20.00average at 50 players
47.1msaverage, peak 84.0 ms
50highest connected
21%process average, peak 69%
2.3 GBheap average, peak 3.5 GB
60 s1 stages measured
Performance over time
Dashed vertical lines mark where each stage starts. MSPT shows the per-second average (blue) and the slowest tick in that second (amber). The 50 ms line is the 20 TPS budget. One point per second.
Capacity by stage
Mixed Realistic
No stage passedFailed at 50completed| Players | Result | Avg TPS | Min TPS | Avg MSPT | P95 | P99 | Peak | CPU | Heap |
|---|---|---|---|---|---|---|---|---|---|
| 50 | FAIL | 20.00 | 19.65 | 47.1 | 52.9 | 66.3 | 84.0 | 21% | 2.3 GB |
Details
Benchmark summary
- Duration
- 60 s
- Peak simulated players
- 50
- Measured at
- 50 players
- Average TPS
- 20.00
- Minimum TPS
- 19.65
- Average MSPT
- 47.1 ms
- P95 / P99 MSPT
- 52.9 / 66.3 ms
- Peak MSPT
- 84.0 ms
- Average CPU
- 21%
- Peak CPU
- 69%
- Average RAM
- 2.3 GB
- Peak RAM
- 3.5 GB
Hardware
- CPU
- AMD EPYC-Milan Processor
- CPU cores
- 8
- RAM
- 29 GB
- JVM heap limit
- 27 GB
- Java
- 21.0.12.1
- OS
- Linux
- Minecraft
- 1.21.11
- Server software
- Paper
Configuration
- Scenario
- Mixed Realistic
- Distribution
- multiple-groups
- Warmup per stage
- 15 s
- Measured per stage
- 45 s
- Render distance
- 10
- Simulation distance
- 10
- Bot view distance
- 10
- Network simulation
- on
- Pregenerated
- 36%
- World load
- entities none, redstone low, combat low
Simulated load
Player roles in Mixed Realistic
low-activity10%
smp30%
exploration20%
flying15%
combat15%
technical10%
Measured activity at 50
- moving
- 25.0 bots
- flying
- 8.0 bots
- fighting
- 7.0 bots
- interacting
- 1.1 bots
- idle
- 8.7 bots
- waiting for chunks
- 0.0 bots
Activity is the average number of bots doing each thing per second during the measured window.